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Leap of faith
Leap of faith









leap of faith

I will defend him."īehron: "Do what you must, Sahreh. Don't fight him! I love you, but he's my father my blood. Although I doubt any would take her after this." If I win, Sahreh comes with me and agrees to marry whomever I choose. If you win, you earn the right to Sahreh's hand and my seat at the head of the family table. Sahreh Jelon: "You don't mean to take part in this farce, do you, Behron? Behron?"ĭalz Jelon: "We will engage in armed combat to the death. Honor must be served."īehron: "I will do what I must to win the hand of my dear Sahreh. Sahreh Jelon: "Father! That is ridiculous!"ĭalz Jelon: "You would be wise to stay out of this, daughter. Find me on the Cliffs of Dohjok and then you may take me to where they hide!"ĭalz Jelon: "Behron! You have soiled my daughter's reputation and threatened her honor and that of her family as well. The only way he'll ever get my daughter's hand is to fight me for it! I will meet with them and tell them myself, if I must.

leap of faith

For Sahreh's sake, please beg him to come quickly." Intermediate dialogue ĭalz Jelon: "Behron wasn't good enough for her! He never will be. Surely he will see us when he hears of his daughter's condition. The Sunspears have firm rules against getting involved in domestic disputes." Ask: "Dalz lives on Issnur Isles. I will hasten to her father with this news." Decline: "I'm sorry. He'll listen to a Sunspear." Accept: "We must not let Sahreh wither and die. When he saw us together, he screamed that Sahreh was dead to him. Sahreh's father saw her sneak out and followed her. A year went by, but we couldn't stand being separated and started meeting in secret… until two weeks ago. But when I chose to become a stonecutter instead of farming my family's land, Sahreh's father, Dalz, forebade Sahreh from speaking with me. Note: both turn hostile on a quest trigger.ĭialogue Initial dialogue Behron "Sahreh and I have loved each other since we were children. If both Behron and Dalz have been killed near simultaneously, the quest will count as failed and you must restart from the meeting. If Sahreh dies, and neither Behron or Dalz have turned friendly yet, both Behron and Dalz remain hostile, forcing you to restart the quest to finish it. If you accidentally kill someone you didn't want to, traveling to any town and re-entering the area will reset the quest to the point of meeting Dalz on the Cliffs. Use precision to pick off your villain of choice and avoid AoE's to spare nearby Sahreh. If you have them, or have a hero who does, send them away before approaching Sahreh. Also of note: Sahreh is a Monk, and if you send minions out of her range, she will chase them to heal them. Behron and Sahreh will turn hostile first, so if there are spirits or minions in the area, they will take after those two first. The argument can seem drawn-out, but it is recommended to stand well-away from the 3 until all have turned hostile.

leap of faith

At first this is a straight objective to either run to or map travel to Beknur Harbor. Once this quest is completed, Behron will no longer spawn in Cliffs of Dohjok.īehron and Sahreh are standing above the south-west tip of the quarry.Travel to a nearby outpost or area, return and try again. You can choose to aid Behron or simply let the duel resolve. Tell him about Sahreh's behavior and request he meet with the two lovers. Talk to Sahreh's father, Dalz, just outside Beknur Harbor.Having Isle of the Dead active or completed.











Leap of faith